Ascending the seemingly never-ending tower, the party was less than pleased to spy large and suspicious spider-webs on the next floor. Sure enough, soon a group of deathjump spiders and an ettercap attempted to ambush them. Making short work of these creepy-crawlies the party investigated the two storerooms present on this floor. Using the painstakingly pieced-together alabaster key to gain entrance they rooted around and came up with some valuable loot, including a magical spear quickly seized by Aradon. The spear proved it could grow or shrink on command, becoming a greatspear faster than the eye could follow.
The party proceeded upwards, noticing ever more powerful ominous rumbles throughout the tower, confident that they were almost at the top. Several members of the party began to hurry on ahead, eager to breath fresh air again after so long within the confines of the tower. Reaching the roof with bounding steps, Gregg and Belgarath noticed the familiar figures of two gnomes, surely the same ones who had escaped their wrath earlier, standing on the tower roof manipulating some kind of device that glowed with magical light. Hearing the loudest rumble yet, the pair turned and saw an earthmote bearing down on the tower like an immense galley of rock. Gregg also noticed a thick red line wrapped around the base of the earthmote that quickly moved and resolved itself into the shape of a dragon curling its serpentine body around the mote. The earthmote was plainly on a collision course with the now-fragile seeming tower.
Fleeing as fast as their legs could carry them, the pair passed the bemused remainder of their party at a fast pace, yelling warnings of the imminent collision. Being no fools, the party followed their example and legged it. The upper reaches of the tower were hit by the earthmote first and began to collapse around the party as they hurled themselves desperately down stairwells and across stone floors. Aradon and Delamor fell behind, and were hit by falling stone, but eventually the party made it to safety just as the roof of the floor they were on was ripped away by the lowest tip of the earthmote.
The sigh of relief they breathed was brief, as the dragon uncurled itself and leapt to attack them. The battle was long and vicious, as the dragon’s firey breath and swiping claws wreaked havoc among the party, but eventually the dragon was slain, and the six adventurers set about taking scales, teeth, flammable liquid and the head as souvenirs and proof of their exploits.
Now eager to investigate the one room in the tower that had previously denied them egress, the party entered the storeroom on the third floor. A vision of a mind-flayer gave them pause, and the image of him being destroyed by an unseen force made them hesitate even more. A preliminary attempt to open the chest led to one of their number being badly burned, and a cunning plan was hatched. Alas, like so many cunning plans, it didn’t quite work, and several members of the party found themselves blinded and burned while the loot from the chest was hurried out of the room.
The party decided not to linger any longer in the obviously unstable tower, and scarpered, leaving via the front door just as the tower came crashing down behind them. An audience of scavengers, pilgrims and monks from the monastery had gathered around the tower and welcomed the party, tending their wounds with solicitous care. Spurning sleep for the moment, the party set about hiding the alabastar pillars in the ruins of Spellgard as Saharel commanded, and when the last had been well hidden, her ghost appeared behind them.