The Hidden Hand

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Session 1


The party arrive at the town of Loudwater;

‘It was a dark and stormy night. Well, no actually it wasn’t but, most of the stories I read as a child started that way so I thought I’d give it a try. Actually, it was just approaching sunset and we were approaching the town gates of Loudwater. The guards doing their jobs asked us of our reason for visiting and our intent. They did not seem best pleased that we were transporting a trunk we did not know the contents of and they really did not like Aradon’s attitude (though on the inside I agreed with him I was a little surprised to see him take this attitude having been a town guard once himself).After they recorded Aradon’s name for the record, we were allowed access to the town. While Aradon, Athon, Belgarath, and Gregg attempted to deliver the crate to Zark, Zyanne and I decided to get the lay of the land and make enquiries of the locals. It all seemed rather mundane and boring really and despite the lovely spring evening not many couples were out together. I suspect that most of the womenfolk are kept at home while the Men attend the tavern. The others joined us with the crate still in tow for Zark had not been in attendance at the shop and they did not feel confident in leaving it with his uncle. Just then things became interesting as the southern wall was blown in by something called Alchemist’s Fire and the town was invaded by goblins.

Dire luck ensued for the majority of the party but, Athon managed to kill 5 of them all on his own. I on the other hand ended up with flashbacks to my very early years as I was unable to hit nary a one of the foul beasts. Zyanne took a considerable amount of damage as the lay of the land and the tactics employed by us and the enemy did not play to her strengths. Thankfully, I was able to reach her with my healing hands before she fell. Apparently, the goblin shamans have an ability which turns their foes blind as it happened to both Gregg and Aradon during the battle. Thankfully, through their resolve and encouragement from the Goddess they were able to revive in time to take significant action against the enemy.

Obviously as I am capable of writing this account of the encounter we managed to survive the day and even won the battle. Unfortunately, during the battle the contents of the trunk were revealed to be an illegal type of leaf and we had to try to explain ourselves to the guards. I was always more intuitive with other people’s motives than I have been diplomatic and I was unable to convince them of our innocence. Next time it happens that we need someone to be diplomatic I think I will simply cooperate with Aradon and allow him to take the lead. It is afterall essential that a leader of people knows the strengths and weaknesses of the members of his party. Aradon and I were hauled in and after a brief furor instructed to report back to them first thing in the morning to further explain ourselves to the Mayor and receive our “punishment”.

We then went to the Green Tankard to settle in for the evening only to discover that Belgarath and Athon were speaking to some wizard type about a goblin den and about retrieving something called the “Skull Totem”. I thought this an excellent idea as it combined the possibility of making some money, exploring a never before seen place, and revenge for attacking innocent people so was all for it. After it was decided that we would take on the task the others retired for the evening and I stayed up mingling with the locals. My aims were twofold; administer to anyone seeking the attentions of the Goddess and gather information about the town and its people for future use (you never know when a little bit of blackmail will help save the day after all). Anyway during this time the Mayor herself came in and I was able to make an exceptionally good impression on her and some of her companions. I believe this was quite good for us the next day. Afterwards, I retired for the evening. I fell asleep cuddled up next to my beloved Zyanne trying to figure out how I was going to get us out of this mess in the morning.

The next morning we met with the guard and the Mayor. Eventually, it transpired that our “punishment” was going to be to go after the goblins that had invaded the previous evening. Through wits, guile, and a little bit of charm Aradon and I were able to convince the guard and the Mayor that the others in the group may require a bit more of a monetary award and so we were offered 100gp each, anything that we freed from the possession of the goblins, and the Mayor promised to put in a good word with the various merchants. We then took immediate advantage of this good word and purchased a suite of scale mail for Gregg as his simple leather armour just wasn’t living up to the job of keeping him alive very well. After a failed attempt to get free horses or even a mule we set off for the goblin’s hideaway.

I will leave it for another to pick up the story from here otherwise you will become bored of my praise for Zyanne. She was quite spectacular and Athon had a reversal of fortune like I’d never seen (obviously he had upset Tymora somewhere along the road).’

- Delamor Campion

Journey to the Barrow

Entry in Aradon’s Journal, No Date;

‘We travelled for some hours, although I was grateful for not having to carry a cumbersome and heavy chest around with us this time. The trip was uneventful, and everyone seemed to be in high spirits. Gregg was harping on about finding something to, and I quote, ‘Bash and stuff.’. Belgarath was deep into his spell book, and we were making good pace. After a while we came to an area that fitted the description we were given from the Loudwater Town Guard, a small ruin off the track.

After a brief search of the surrounding area, which was devoid of anything of interest we headed through the archway that allowed access into the ruins. Zyanne spotted what looked like a tunnel toward the back of the ruins, and headstrong Gregg set off towards it muttering something about getting ‘it’ over and done with. He was quickly reprimanded by Zyanne who has also spotted something else. In inner part of the ruins grounds didn’t seem to fit in with the rest of it, and Zyanne was concerned of how stable the area may be.

Avoiding the centre of the ruins we were able to skirt around the outside and peak into the tunnel, which descended a dozen or so feet below the ruins. Deeming it relatively safe, I suggested our Paladin Delamor descend, as his vision may aid us in determining what might be down there. Upon reaching the bottom Delamor explained that it seemed empty apart and that the light from the tunnel hole was ample for clear sight.

When i reached the bottom, Zyanne was already pressed against the far wall of what seemed like an empty corridor with no exit. As the Wizard and Swordmage Athon were discussing relevant weak points of the structure that a small magical explosion might reap some benefits, we heard a click and a grinding sound as Zyanne had found something. “Shhh!” she mimed, as she slipped through the hidden door, that she had just discovered, and went out of sight.

We all moved slowly towards the door, taking care not to disturb any rubble that lined the floor of the damp corridor. Zyanne poked her head round the door and informed us that the room the door lead to was not empty and has it’s fair share of goblin adversary, and no sooner had she come into view again she was gone, uttering the words “I have an idea.”. Just as we were about to ask ourselves what the hell she was doing, we heard a gut wrenching cry. She had made the goblins aware that we are here, with a sneakily placed dagger. The rest of us ploughed into the room after her.

We entered a room with three pillars where the ground sloped up from the lower level we were on. After a short glance towards the ceiling it was clear from the beams of light that slipped through that we were right to avoid the centre of the ruins above, for we would have fallen quite a feet into this room. The battle was short, yet difficult as the terrain was uneven. Gregg’s usual bravado almost got him into trouble, as we later realised that his death dealing charges had brought him on the verge of falling into a pit. One which seemed to house some rather nasty dogs, as was suggested by the barking and growls we could here echoing around the chamber.

We gathered our things and proceeded to search the room we had just cleared.’

- Aradon Thrall

Session 2
Deeper into the Barrow

‘We came across a strange stone plate, with glyphs in a language that we don’t understand. Although it was very intriguing we decided it would be best left alone for now, and continued to seek out more goblins deeper inside the barrow.

Inside the next room we unfortunately made enough noise to rouse interest from a small group of goblins as well as some zombies. The encounter was close quarters and it was difficult to move freely in the tight corridor. Belgarath used brash tactics to get up front, but luckily we were about to beat down the opposition before any serious damage was done.

We found a small amount of gold and a potion in the room the goblins came out of, and then proceeded to walk down some stairs to the next set of doors. Delamor and I opened the door and were immediately set upon by two goblin sword wielders. The room we had entered into was covered with a vexing gas that seemed to be emanating from a Hexxer at the back of the room.

After a brief skirmish, and some dodging of arrows Gregg was able to push one of the goblins into the large hole that sank into the depths below. It seemed like a very long time until the deadly cruch was heard. We also managed to push one of the goblins onto the another of the strange metal plates, at which point he disappeared into thin air only to re-appear some time later angrier than before.

Finally the goblin Hexxer was felled and we searched a nearby room, after Gregg flattened himself through it! Zyanne had found some magical chainmail which I used to replace my worn out armour with. I thought she might have found something else amongst all the goblin paraphernalia but she assured me there was nothing else.

Meanwhile, Belgarath and Athon had been investigating the other magical plate that was in this room. Well by investigate I mean the were busy transporting them self to a silvery abyss, only to return drained of strength. Looking upon their now tired eyes I was more than aware that I too felt very tired. Although the smell was pretty bad, we decided to sleep a while in the goblin quarters we searched earlier. Taking turns keeping watch, we managed to get some sleep and felt better for it. Once we had gathered out things we descended the stairs to find out what else awaited us deeper below the barrow.

After a long decent and a short walk down a corridor we saw what seemed to be a goblin Shaman changing rituals up ahead. He heard our approach and questioned our presence in the Barrow, we stated that we were here to stop his raids on Loudwater. Learning that he was attempting to raise his old master, an Ogre king, Delamour turned preacher intending to show him the ways of Sehanine. Eager to get back into the light where my god dwells, I became increasingly anxious and impatient with the Shaman. Diplomacy went out the window when Gregg decided he’d had enough, and I loosed a Javelin to aid his charge.’

Aradon Thrall

Session 3
Triumphant Return

Overzealous companions will be the death of me yet. Trying to negotiate with the Goblin Shaman may not have been one of my best ideas but, they could have at least waited until I was a bit closer to attack him. As it was he caught us bunched up in the corridor and unleashed a huge ball of flame against us. Thankfully, we had all seen enough of similar casters in our travels and managed to surround him forcing him into melee combat. He did attempt to cast while we were adjacent to him but, thanks to speedy reflexes and quick thinking on all our parts we managed to avoid the worst of him. Gregg, may the gods bless him whether he likes it or not, was the true hero of the encounter though as he nearly single-handedly turned the Shaman into a smear upon the floor.
After the enemy was finished off we caught our breath and made a thorough search of the room recovering the “famed” Skull Totem.

We then set off back to Loudwater to clear our names and claim the promised rewards. Upon the way we decided to take the Portal Stones we had found previously back with us. In aide of this task Belgarath conjured up a floating disk which he trailed behind us.

Upon arrival in Loudwater we were treated as heroes by some and with derision by others.

We received an invite to Lady Moonfire’s masquerade ball and cleared our name with the Captain of the Guard.

We visited with Cala at the general store and picked out outfits that would do for such a gathering in this part of the world. I spent sometime wishing for more modern styles and trying to hold in laughter at what a few of the others had chosen to wear. I can’t help it; I suppose even with my willingness to help those in need I’ll always be a bit of a snob. Perhaps I get that from my mother’s side of the family. Maybe one day I will find out.
After our shopping we went our separate ways. With Zyanne and I engaged in business of our own the others went about trying to settle our account with the Wizard over the retrieval of the Skull Totem and spoke to him about the Portal Stones.

We met up in the tavern and discussed recent events amongst ourselves over a few drinks. There is something entirely uncouth occurring in this little town between the shopkeepers and someone known as “The Lady of the Shadows”. Although there are a couple of suspects the overall investigation I fear will be infuriatingly slow. To use such a fancy moniker and waste it on a protection racket seems so mundane. I tried without success to come up with a brilliant plan to engage in to settle the matter and even opened up the planning to the others. I can’t work out whether we were all too distracted by trying to wrap up lose ends from the Goblin Barrow or whether we just had too much to drink but, it seems when it comes to planning ahead we just aren’t very good yet.

Whether the rest of us had imbibed too much or not Gregg certainly had as he became lost while travelling about town and may have gotten quite seriously hurt when he stumbled upon some stairs in the dark and accidentally broke down the door to some abandoned and derelict building. If it had been occupied I may have seen my way to offering recompense but, as it was falling down anyway I simply felt no need.

In his drunkenness Gregg was determined to break all the doors he found in the cellar down. If I had not managed to tackle him and explain that this was not the appropriate time for such action he may very well have done it.

Eventually, we all went to Lady Moonfire’s. After checking our weapons and Gregg’s armour at the door we entered the ball.

- Delamor Campion

‘Note to self: The wizard we spoke to was able to tell me that the Shaman we fought below the barrow was foolish enough to think he was awakening his old master. When in fact he was making a futile attempt at awakening a dead demon that had been after some kind of power to the north. I wonder where this leaves the Skull totem, and its broken horned piece carried by our Rogue? I must remind myself to discuss this with the others, or maybe I will see the old Wizard later on at the party.’

Aradon Thrall

Session 4
Party Time

This session saw the heroes partaking in a masquerade banquets, held for them in honor of clearing out the barrow. Aradon’s Journal tell us the story;

’After giving up our weapons and armour, we changed into our formal clothes and entered the main hallway. It was impressively garnished with party dressings and fine cutlery, and almost seemed too large for the town of Loudwater. Nobles were gathered around eating and chatting, until we strolled in and their attention changed. After a brief smattering of applause, the Nobels formed an orderly queue as they were quite keen to meet the adventurers that had cleared the near by goblin barrow.

I thought it quite rude of Athon and Belgarath to sit down and tuck into the nearest selection of snacks, as the rest of us were more concerned with embarrassing our selves in front of the towns folk. Fortunately Delamor was the perfect gentlemen, even covering up the moment that Gregg managed to trip and spill his drink over one of the ladies dresses! Needless to say we finished our greetings quickly, and accompanied by Lady Moonfire proceeded to sit down to eat.

The sheer array of implements placed infront of us were the main reason some of us just forgot how to eat completely. Luckily Delamor was able to keep it together and calmly ate whilst chatting with the Lady, whilst some of us resorted to using our hands. After the main course, the other members around the table suggested we told them the story of how we cleared out the Barrow. Step up Delamor to the plate ones more who regaled the crowd with an impressive and gripping recollection of out journey. Sound effect and the lot, ensured that the both ourselves and the nobles enjoyed the tale.

During the after dinner chatter, we were asked by Lady Moonfire if she would be able to accompany us on a trip, to investigate a tower to the north she had always wanted to see. When we replied with interest, she suggested that we join her on a hunt the next day, so that we may spend some more time getting acquainted. In agreement Delamor suggested to the Lady Moonfire of his and our interest of the extorion racket rumor that had been going around town. She suggested that if we were to deal with any issue, we wouldn’t be held accountable for any inconvenience this may cause.

Before we could decide on the next course of action, the tables were being moved to the side of the room, as it was time for the traditional after dinner dance. Giving his excuses to Zyanne, Delamor proceeded to take the Lady towards the dance floor so i decided to cut in and made her a similar offer. Only the Wizard didn’t partake in the merriment, but i feel that was more out of caution than stubbornness. After the food and the wine, much of our party were relaxed enough to dance, and dance well, bar the odd trodden on toe.

We quickly decided to take our leave and say i goodbye to the kind hosts, we even had to pry Gregg away from some fair maiden that he had been talking to. The reason being we wanted to investigate the mysterious house that Delamor and Gregg had found the day before. Gathering up our things we hastily made our way to the other side of town and entered the building after a nice lock pick job by Zyanne. As we pressed further, we were about to enter into the next room when Gregg disappeared into the floor. It appeared as though someone didn’t want us to snoop around as he found himself in a pit trap filled with corrosive liquid.

After a short amount of time, i was able to jump to the other side, barley missing the trap myself. Zyanne was able to disable the trap after a few of us shimmied across on a rope, which allowed the remaining members to come across two. We heard faint voices on the other side of the door and decided to burst in. Zyanne thought she saw a portrait of someone in a mirror on the wall opposite, but it disappeared as we startled the occupants of the room and were quickly set upon. As the other group tried to go toe to toe with a strong Tiefling and a nimble woman, i decided to chase down the archer at the rear of the room. As Athon and Belgarath had recognised the woman as the leader and were thinking of a suitable way to dispatch her, Gregg flew into a furious rage and landed a fatal blow.

The earth seemed to shake as suddenly the others we plunged into blackness as the woman literally exploded into a cloud of black particles. We soon realise we had defeated the Lady of Shadows, and had to struggle on to finish off the others.

Once they were all dead, we had a look around and found evidence that the protection racket was part of a grander scheme. Unfortunately we were not able to ascertain how the man had appeared in the mirror on the wall, and in our annoyance and extortion missed a vital piece of information on the note we had found. The Lady of Shadow’s had been instructed to send ‘creature’ to ‘take care’ of Lady Moonfire if she started to become a problem. But after a mixture of extortion and pride in our victory we all decided to lay our heads down in the now cleared out den and get some much needed rest.

In the morning, we gathered our things and headed out to visit the Lady for our hunt, only to be greeted by the alarm ringing from her house. We broke into a sprint and tried to gain access to the building unfortunately Gregg was pretty tired and couldn’t break down the door. After the town guards did the job, we ploughed in. Everything happened so fast but the short version is that the Lady and her family were attacked by something that i saw fly off into the sky. Luckily through a combination of myself and Delamor we were able to stabilise the injured, but there was something else.

Each of those that had been attacked were stricken with some kind of vexxing poison that no one was able to ascertain it’s origin. We had to wait for the wizard we had spoken to the night before to have a look at their wounds. After showing him the note we found he was able to tell us that there might be some regents we can gather to aid the inflicted. But that they only grew far too the north. With that and the guilty knowledge that we should have warned the house about the threat last night. We quickly asked the captain of the guard for some horses and made haste in our task to find these regents.

I hope we won’t be too late.’

Aradon Thrall

Memorable moments this session:

B*Witched (don’t ask!)
Glenn breaking out the 20’s during the dinner party.
All the characters in the party can body pop!
Everyone at the table talking about how best to deal with the Lady of the Shadows, while Travi’s character pretty much cuts her in half.

Session 5
Finding A Cure

Dear Father,

Things are progressing out here in the wilds. We recently managed to put a local extortion ring out of business (at least for now). Why is it that so many that call themselves rogue lack the finesse you have in abundance? Perhaps that finesse and Mother’s influence is what kept me from slipping down the same path as many of the others. Anyway, to catch you up on what we have been up to as of late. After smashing the extortion ring we discovered that one of their number had sent beasts to attack Lady Moonfire and her sister. We were told of a druid to the north that would be able to provide an antidote for the poison they were suffering with so agreed to set out to find him. We were lent horses by the local stablemaster and set off for the grove.

We made it to the Druid’s grove without incident only to discover that someone had poisoned his water source and beat him nearly to death. Aradon, Belgarath, and I did what we could to stabilise him and it was decided we would try again in the morning. Watches were set out with Aradon and I watching over the druid while another member of our group kept a general watch.

Someone or something returned in the night to dose the pond with even more poisons and succeeded in doing so before Aradon spotted them retreating and went out after them. Unfortunately, he chose to use the window instead of the door and therefore did not enjoy much success. We seemed to have scared whoever it was off (or simply didn’t seem threatening enough to deal with at the time).

Belgarath decided that it would be best to try and keep watch in the form of an animal and quickly wild shaped into a Black Panther. Although, I was impressed with the transformation I held in the urge to explain that to the best of my knowledge the panther was more a jungle animal than one of the forest. Either way, he was able to enjoy using a new found ability and we were able to rest the remaining hours without interruption.

The next morning we took the druid and as many of his herbs, reagents, and equipment as possible back to Loudwater.

Eventually, we managed to work with the local priests, the druid, and the wizard to ensure the Ladies survived their ordeal. It was then onto the matter of what to do next. I thought it would be good to help ensure that the area around the sacred grove did not become anymore corrupted but, was outvoted by the others who thought we’d have more success in the long run if we tracked down Loudwater’s missing apothecary. I suggested that the wizard may have some kind of divination ability but, he made it quite clear that he did not and the only place to attempt gaining that sort of knowledge was in western Netheril in a place called Spellguard. We decided in this case to take the path less well travelled in the hopes of either an easier or more interesting path (depending on how you choose to look at it).

After some haggling we managed to get the local stables to sell us some horses and a cart. How quickly their gratitude for saving their business seemed to fade as even getting the little bit of a discount we did was as painful as when you removed that rotten tooth when I was 5.

Again our travels were proving quite uneventful until we were accosted by foul undead creatures. Decrepit skeletons with longbows and others that looked a cross between skeleton and zombie appeared led by a wight.

It was not an easy battle. Belgarath became so dazed for a few moments that he insisted that he was dieing and would fall off his horse in short order. Thankfully, Gregg was able to convince him that it was but a flesh wound and not only was he not going to die but, that he should fight on like the valiant warrior he is. Zyanne was not so lucky though and did fall to the creatures. I managed to get to her, avoiding the opportunistic attacks of the enemy along the way and with the power of prayer helped her to her feet to continue the battle.

After the group finished off the enemy Gregg and I set about reburying the corpses. Doing our best to make sure the correct body parts went into the appropriately marked grave. We travelled on for a bit and made camp just off the road making sure we had line of sight to the road but, that passers by would not have line of sight on us. Belgarath than used something called Explorer’s Fire to make a campfire which will provide us with all the heat we need without giving away our position.

Sincerely and Faithfully,


Mermorable Moments:

- The great horse throwing debate
- The Bar fight @ Trip
- Gregg epic killing ability of natural 20’s
- Aradon hitting with a Daily and doing something useful (hammer and anvil and that other one)

Edited by Travi

Session 6
Into the East

This session the group set out east towards Spellguard in search of Lady Saharal, to answer why there is trouble brewing in Loudwater and the surrounding areas. Aradon details it in his Jornal;

‘Our last stop before the long trek to Spellguard was a small tavern in Llorkh, and after travelling for a long time i was looking forward to a warm meal and a cosy bed. Upon entering the tavern i thought to myself that it wasn’t very welcoming but it was the best that we had. Everyone bought a drink and settled down for a night cap, when we were approached by the barkeep. It appeared as though a band of dwarves sat in the corner wanted to buy us a drink, so my self and Athon decided to go over and show our appreciation.

The dwarves explained they were trades who were heading east to trade whiskey with the monks at the monastery in Spellguard. They said that the trip had become more and more difficult due to goblin attacks, and that they could use some extra manpower in case of an ambush. We thought that it might be a good idea to join forces as we were heading in that direction anyway, but i asked that we confer with the others before deciding. We agreed to meet in the morning and bid them fair well. Their leader Thurr, didn’t seem to take well to me, i think he found some of my comments rude. I must remember to be more dignified in front of strangers.

The nights sleep was a good one, although the rooms were pretty basic. In the morning we decided over breakfast to take up the dwarves offer, as travelling with more people meant greater protection, plus we could use the money! So we set off east towards spell guard, which would take us a couple of weeks travel. The initial part of the journey was uneventful, and we chatted with the group of dwarves at great lengths. They were able to tell us a lot about the surrounding area and Spellguard, and gave us a better insight into the place we were headed. As we lay down for our last camp before Spellguard, our luck ran out.

On mine and Athon’s watch we heard something approaching from the east, and we arose the rest of the party. As we got towards the eastern edge of the camp we saw that it was 3 large drake accompanied by swarms of some kind of creatures. Aided by our dwarven companions armed with crossbows, we were able fell the reptilian foes. Gregg went straight back to his sleeping pouch like a zombie, not even sure he was awake for most of the fight. However no sooner had we caught our breath when another attack came from two ends of the camp, flighting insect like creatures and a hooded man. As i sprinted for the horses, our party split up to face the two pronged attack. The creatures were nasty little fellows that would bite and cling on to suck blood. A more of the Stirges fell, we were able get a good look at the masked man, it was Broshan the apothecarist from Loudwater. So it was true that he was in on the plot, perhaps this runs deeper than we think.

Delamor made it his personal mission to take down the man who he believes was responsible for Lady Moonfires attack, and fought like a pro. Eventually he was taken down, and Delamor found an incriminating note on his person, which confirmed our suspicions about his involvement in all of this. The last few Stirges were cut down with ease, and we all returned to the camp to sit down for a drink with our dwarven companions before returning to bed. Thurr indicated that he realised we knew our assailant, and I stated that were the wrong people to get on the bad side of. I fully intended the comment to be a complement to the rest of my companions for their fighting ability, however yet again the dwarven leader of the camp misread the tone in my voice. Perhaps I would be best to keep my mouth shut sometimes.

The morning came all to swiftly, yet we knew there was only one days worth of travel left to Spellguard so we pressed on. The final part of the trip passed without incident and once we reached the monastery the Dwaves paid us for our services as agreed. As we parted they mentioned that they would be staying for a couple of days and that perhaps we might accompany them back later on.

As per a letter we receive from Curuvar, we sought out Brother Allendi the head of the monastery and an old friend of the wizard. He was very welcoming and had already prepare rooms for us to stay, as well as food for the period of the trip. We thanked him, and asked him about the current state of Spellguard. It’s a place that many travellers go to on a pilgrimage to speak to the Lady Saharal and ask her a question that she will answer with the prophetic abilities. He also told us about a small halfling group who were re-building the northern wall, and a tiefling that is in the area but keeps his business secret. The monastery hadn’t heard anything from the halfling camp and the brother was getting worried about them.

After a nights sleep we decided that inspecting the halflings to the north might be a good idea, perhaps we could aid them in rebuilding the wall and earn some recognition from the Lady Saharal. On our way to the north wall, we noticed an empty camp, that looked like is had been left in a hurry. Unable to ascertain what happened we continued on to the wall. The halflings had done a good job on one half of the rampart, but it was obvious they had a lot to do as second half was still in ruin.

With no one in sight we approached the door and knocked, with no reply. We tried once more and a voice piped up asking who we were, and we stated our business. The voice behind the door suggested that there was no trouble here and our assistance wasn’t needed. Myself and Delamour were quietly discussing whether or not we felt the voice was genuine, and perhaps we should move on to our other matters. Gregg however had other ideas, and before we had chance to react he had slammed with great force into the wooden door!

The door all but exploded, and a plume of wooden splinters erupted from the entryway. Peering into the door with mouths agape, we could see that the door had obviously been barricaded from the inside as there were all manner of items stewn across the floor from Gregg’s thunderous shoulder barge. Amid pleas of objection from myself and the rest of the party, Gregg had drawn his axe and was ready to strike the startled halfling. As Delamor and Zyanne were about to grab him, something started to happen to the halfling. He was coughing and contorting, and started sprouting grows of hair from under its clothes. Whether from a hunch or sheer luck Gregg had been right to be so bold, the creature was a wererat!

The discusting creature and his allies were felled pretty quickly thanks to the quick thinking of Zyanne and Delamor pinning them on the stairs. We have taken a short rest, but I think I hear more footsteps getting closer to the door. Let us hope that some of the halflings are unharmed.’

Aradon Thrall

Memorable moments this session;

Travi ‘critting’ the door.

Jimmy: Aradon, jumps on the wagon.
Rob: Oookay…you are on a wagon.

Aradon insulting the dwarves party twice.

Session 7
'Helping' the Halflings

From the Chronicles of Athon Bewick
During my training, Cadarin had always told me that it was a fine line between being a hero and being a villain, between the light and the dark, between being good and being evil. I never thought much about it until that time we entered that tower near Spellgard. After Gregg had (for all purposes) destroyed the door and then proceeded to launch into an attack into (from my perspective) the first person he saw had caused me to pause before following. At this stage, we had been looking for the Halflings that had been rebuilding the wall and then what Gregg had been attacking suddenly changed into something completely different and at that stage I had felt honour bound to join in.

That battle was now over, and we had a door to our East and a spiral staircase. We had heard voices from the door and that was the way I wanted to go but everybody else seemed to know best so we put a table against it and then ventured up the spiral staircase. On the first floor we encountered fire beetles, seemingly innocuous, they quickly came to attack and bathed some of us fire before they could all be killed. Delamor harvested some fluid from them into a bottle he thought might come in handy later on. The next floor up was empty save for some bare evidence that something had been living here.

Moving all the way down the staircase we found what appeared to be a cellar, with another door in the same orientation as the one on the ground floor, thinking this might be another way round to whomever was waiting we cautiously opened the door and found the corridor blocked. After careful examination several of us declared the obstacle to be rubble.

Returning to the ground floor, we then proceeded through the doors, Zyanne and Delamor led whilst the rest of us followed a short distance behind. We eventually came to another set of doors, he were discussing what to do when a voice from the other side challenged us. Delamor, quick thinking responded and seemed to almost earning some trust when we were asked a question we could not answer and at that stage Gregg started to kick the door in. This one was obviously sturdier than he thought as it took a couple of attempts before it splintered and gave way.

What waited for us in that room would prove to be our toughest battle as yet.

Spitting drakes, monster bats, men with crossbows and halberds, another of the Halflings we had encountered before already changing.

Before any battle there is a pause as the two opposing forces size each other up, that time it seemed to feel an eternity until both forces rushed to meet each other on that small field of battle.

What a battle it was, certainly the fiercest any of us had fought at that time. From the clash of sword to the flash of magic, we were in the fight of our lives and we knew it. At one point, seeing Delamor was possibly in trouble taking on three, I summoned my powers and was able to take his place and tried to take on all of his attackers at once. Although striking them I was unable to bring them down before their combined might brought me down. I was not the only casualty, Gregg and Aradon also suffered similar blows, it took the combined magics of both Aradon and Delamor to save the party (and some potions from Delamor, the existence of which was questioned by glance). Just as we thought we were gaining the upper hand we heard a noise from above, we then saw what looked like undead dogs descending from a spiral staircase in the corner of the room. Delamor hurled his bottle of liquid that he had harvested from the Fire Beetles and Belgarath did his best to ignite it, which he did. However, four of themn entered followed by another Halfling, this nearly destroyed us but due to the perseverance of all of us we prevailed and the Halfling fled nursing his wounds.

We tended to our wounds for a short while and then went after the Halfling, he was not far away and he was quickly subdued and then we started to question him and then the truth began to emerge. They were the Halflings that we had been looking for, they had been cursed a long time ago and the whole clan had come here in order to seek an audience with Lady Saharel. Delamor seemed to take this to heart and offered to help, the Halfling offered to take us to the Clan Leader. We went back to the room of the battle, and descended down the staircase…

Cadarin’s words were ringing in my ears even more loudly now.

Session 8
Catacombs of the Sceptre Tower

By Belgarath the Mage

After our last encounter and capturing Calmo the Halfling we preceded to lead down and through what looked like a storage room/guard room with 5 yapping Hungry Grey wolves awaiting our movements, the halfling led us through the room to a door where we waited for permission to continue. Eventually we were beckoned forward and entered another room where we were greeted by a not very happy Black robed person of much magical prowess as Belgarath had detected, (Rob described as the “Man in Black”, where Gregg said Will Smith!! LOL..)he was not happy at our party decimating half of his clan, nevertheless he gave us information about catacombs under the Sceptre tower and that one of his guides would lead us to the entrance, but not go in due to all the undead activity.

Delamor suggested and we all agreed to return to the monastery near spellguard and rest up and seek more information regarding the Lady Saharel and the Sceptre Tower, the party learnt that the tower was basically set-up as expected with a tower and pretty much what we knew of the Lady Saharel and that a ritual could hold her which would need the Pillars of Alabaster,after resting overnight we made our way back to the ramparts and the sight of a new door to replace the one that Gregg the Barbarian had kicked in the day before.
The guide led the party of “The Unorthodox Adventurers” to the edge of the catacombs, we were now alone!!

We entered a corridor in the catacombs leading to a chamber where we were attacked by 3 Shadow Hunter Bats and a Bone Charge Skeleton, immediately we went to battle, this first encounter however did not start well with most of the group missing their attacks except for Zyanne and Athon who both got stuck into battle and also received very heavy wounds, Belgaraths spells were going anywhere but at the targets, Gregg and Aradon were also not striking the enemy, at one point Aradon went to grab a bat missed and ended doing a spazzy grasp at nothing, finally the party starting get successful. Belgarath killed a bat with a magic Missile, after repeated hits on the Bone Charge skeleton, Delamor and Zyanne both hit criticals and destroyed the skeleton, Athon killed another of the bats, so that the chamber was now free of enemy.
The chamber had a bridge which we crossed except for Aradon who decided to run and jump the sewer and promptly ended in the sewer covered with well use your imagination…. (but not very pleasant for us!!)

At this point most of the party were able to level up and we continued through the dark, dank catacombs onward towards the tower, as we entered the next chamber worse was to come….
This chamber had several coffins of which skeletons with shortbows were hiding behind and we could see a corridor at the back of the chamber with a large pile of bones, Belgarath despatched 4 of the skeletons into flames with a scorching burst, Zyanne starting shooting with her sling from on top of the coffins and killed one of the skeletons, Athon went into battle killing two skeletons with his Flaming Blade and magic, mid battle Gregg and Aradon spent a round arguing tactics. Delamor and Gregg were confronted by two spectres who became a very big annoyance to the party, after much battle here Delamor killed one of the spectres, with Zyanne killing the other with her sling, Greg and Aradon also killed a skeleton each with Belgarath hitting the last with a magic missile, to clear out the skeletons.

The party proceeded into the next chamber where a large pile of bones were stacked up, Gregg hit a great critical while seraching the bones to find 1 Pillar of Alabaster (needed for the ritual to control Lady Saharel), two Amulets of Health and some gold pieces.
The party briefly rested to catch wind, and ready for what may lay ahead through the catacombs of undead, then onwards except that we discovered that the south corridror was impassable due to all the lying rubble and so we had to trace our way back to the first catacomb and head towards the west door in the chamber.
To Delamor’s shock and surprise the door was a trap and had spikes on which pinned him against the wall, he needed Gregg’s strength to help Delamor free from the trap, we were lucky that Zyanne was able to disarm the trap so we all passed through safely into more darkness, and dank, eerie conditions!!
We proceeded down a short corridor into a chamber which had sewers running through, and gratings, and a door on the western wall, Gregg and Aradon proceeded to open the gratings, after Aradon discovered they open and there was a rung ladder going down and they climbed down into the sewers while the rest of the party stayed above in the chamber then we were surprised by 6 rat swarms who went into attack, Belgarath killed 1 swarm with his scorching burst, Aradon using his Viper strike killed another swarm, followed by Zyanne also killing off a swarm. Gregg also hit a critical on a swarm and turned this swarm of rats into diced rat meat!!! Athon also killed a swarm with much Flame burst and green flame blade, Belgarath finished off the last swarm with a magic missile blast.
There our party awaits the next step towards reaching the Sceptre Tower……

Session 10

This week saw the majority of the session taken up by an epic fight with a high vampire, Aradon details it more in his journal;

‘The room we entered would be described as decrepit luxury, with age and undead infection tainting what once would have been a great hall. Decorative urns lined the walls around a fine carpet that had had a noticeable layer of dust on it. In the centre, an decorative throne carved from stop and sat atop was who we now know to be Barthus, a vampire lord.

Keen to stifle any undead threat, Delamor was the first to enter the room and engage the vampire in one of our longer battles to date. The vampire lord fought hard and cast a sickening cloud of blood red mist that seemed to aid him in regeneration. As I realised more about this foe, it occurred to me that he needed some place to rest in order to regenerate his body, and Delamor made it his mission to find such a place.

As he was tuning the room inside out and myself and the others were trying to keep the lord busy, and I couldn’t believe my eyes when I saw Gregg turn on our wizard and strike at him with his axe. One look into his eye confirmed that he was being manipulated by the vampire, and fortunately he was able to shake it off. Athon fell under a similar affliction later on in the battle and needed my help to break free of the bond.

Belgarath informed us that we would have some company when he heard voices coming from down the corridor. He was able to stem the supply of re-enforcements with some well placed fire bursts down the corridor. Still the lord stood as we threw everything we could at him.

Eventually he fell after a nasty blow, and his body depleted into ash. By this time Delamor had found the evil beings resting place and saw to it that it would be unusable in future. With that we decided to rest up in the grand chamber, with our wizard able to lock the door under some kind of spell. It was comforting knowing that we would be safe to get some sleep.

Unsure as to whether it is day or night, we awoke to continue our journey through the catacombs. Exiting the room we carried on to what seemed like a church dedicated to Bane, something which Delamor was non to pleased about. I took a general look around as he proceeded to deface and generally break any holy symbol dedicated to bane he could find. Once he had gotten it out of his system we moved on to the next room.

I was about to step into the room myself, until Zyanne pointed out the hidden grates in the floor. She was able to open them and determine there was some kind of water based trap I this room and it appeared to be littered with pressure plates. We were doing well until I was unfortunate enough to trigger the mechanism. I’m sure it won’t be the last time I hear about that as gallons of water started to pour into the room and piles of bones started to animate in the corners of the room!

Fresh from a rest we were able to dispatch the animated skeletons quite quickly and turn off the water jets. Allowing us to wade to the door leading out and up. We are now sat in what seems to be the bottom of the Sceptre Tower and I’m growing uneasy thinking about what we might find here.’

Aradon Thrall

Memorable moments this session:

The EPIC 3 hour long battle against the vampire lord Barthus.


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